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How do you disable bloom on mac?

Sorry there is no options to disable the bloom

oh ok lol. It's just because everything is so bright, so I can't see anything.

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On paper I don't know if I would have wanted to play at it. But in practice I had so much fun exploring and making my little mech evolve. I also really like the fact you have to avoid the sun. It's an idea that I always found to be awesome but it's the first time I play a game that exploits it well. Congrats it's an awesome game!

Thank you very much :D

Mac version is broken...

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I dont have a mac to test it, it is probably a permission problem. I built it on a windows machine so it has default permissions. Using the console go to the game folder :

cd <PATH_TO_FOLDER>/Sunburn - MAC.app/Contents/MacOS/

Then change the permissions

chmod -R 777 Sunburn.app

It should then work, tell me if that did the trick !

This is EXTREMELY AWESOME

Thank you ! Glad you enjoyed it :D

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Really enjoyed this one! It's the third game in the video, but I spent the longest with it! 

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Thank you for playing ! Glad you enjoyed it :D

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bes game ever it isnt the most theme fitting game but please I want more if you will add new stuff like posibility to upgrade spaceship itself (like recharger or somerhing) you will drive dhis game to perfect game whatsoever.

Edit: Ant yes ths post is mspelt on purpuse

Sorry but i probably wont update this game and keep it as an example of what i can do in 3 days. On the other hand, i will probably use this terrain system on future games :)

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Good job i completed game keep it up

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Great game! Will it support saving progress in the future?

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Not planned for the moment but i will probably use the terrain part for some future projects !

Deleted 2 years ago

Hi, you can DM me on twitter 

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Stonks were made, SPF 2000 applied, and ascension into the sun achieved.

You did a better job than me to describe the gameplay loop xD

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Amazing! Great work!! I would love to hear something about, how you implemented this game (transforming the world).

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Thank you ! It is called "Marching Cubes" There is a GREAT video from Sebastian Lague explaining very well how it works :)

For the transformation, i simply pass a radius based brush through my arrays of density, add / substract the density values of each cell inside the brush radius and rebuild the mesh.

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Thanks!

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This is soooo beautiful!!!! wow!!

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Cool little game!

Nothing much to add, as it's simplicity is part of it's charm. 

However, the upgrade interface could be a little prettier and the game can crash when loading the upgrades menu or just take a very long time to load it. And a more clear-cut end, so that the player knows that there is nothing more to achieve than exploration!

But great work! :D

-BH

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Thank you for your feedback, i had to rush many parts of the game, that's why there is not enough polish on multiple things. I will probably improve at least the Ui when the jam's rating period is over !